Get ready for hours of fun with “Swashbuckler”, the new platformer game from Paul Frank! Help Julius rescue his kidnapped friend Birdie from a gang of pirates
KAMI RETRO is an 8-bit inspired gesture driven puzzle based plaformer. Received numerous awards including AppStore Game of the Week and a place in the AppStore Hall of Fame.
Wacky Rapids is a free to play river rafting extravaganza. Select a character, grab an awesome raft then ride, battle and boost your way to victory.
KamiCrazy is a fully gesture driven traditional platforming game with classic puzzle elements. Climbed to Number 2 in the AppStore throughout Christmas 2008.
Battle Bugs, a Worms influenced strategy game. Originally released as a symbian and then an iPhone game in 2009 as Soldier Ants. Paw Print Games brings this game to new audiences under the new name Battle Bugs for Android and BlackBerry PlayBook.
We have been developing games for BlackBerry since the release of the Native SDK for the PlayBook back in 2011. Back then it took little more than a day to add the support to our in-house engine and have KAMI RETRO up and running. Adding the support for what was QNX at the time was a no-brainer, especially knowing that the future BlackBerry mobile devices would be using it. Once we received a BB10 Dev Alpha in 2012, KAMI RETRO was up and running in around 20 minutes!
As a studio we look to add support for any platforms supporting Native because adding another SKU to the engine, especially ones that can take so little time, is a great way to increase revenue streams for the game you typically spend many months working on.
All 3 titles are available on BlackBerry® World™ for both PlayBook and BB10.
Download Swashbuckler from BlackBerry World here
Download KAMI RETRO from BlackBerry World here
Download Wacky Rapids from BlackBerry World here
Each of the tutorials are smaller simpler levels that are less than one minute in length and provide a better way to get to grips with how to play before exploring the larger levels. Each of these levels also rewards a Paul Frank star on completion.
If you do have a little trouble getting through a level you can now access all manner of goodies in the medical pack to help you on your way. The new unlimited lives for a level mode will stop you taking damage from enemies and re-spawn you at the nearest place to where you took an instant kill without taking a life from you. How good is that!
Now, if you ever wondered what it would be like to run around the various islands as a dog then now’s your chance to do just that. By Choosing Chachi on the level selection screen you can now scamper your way to rescuing Birdie from the clutches of Sir Randolph and his henchmen. He has a pirate hat and works in the same way as Julius. Get to the Underwater Ruins and he has his own snorkel too!
We hope you enjoy the update, thank you for your support in 2012 and stay tuned for more Swashbuckler updates soon!
The talk summarised how the leap was made from AAA development to setting up Paw Print Games and the decision making processes over the last two years regarding internal IP developments, external IP projects and the adopted multi-platform strategy. The night was packed full of additional speakers from AXM Venture Capital, Damibu, Project EV: Liverpool and Realtime UK all giving valuable titbits of information for any business.
The FutureProof events organised by Sound City and Digital Advisors are providing support for games and digital companies in the Liverpool region. The next session will look at life outside games, how the skills of game developers and digital companies are applicable to sectors in areas such as music, brands, social media, gamification and meta games and how other sectors and industries are looking to games and services as the new way to engage customers.
If you are interested in attending the next FutureProof session it is on the 16th January 2013 and you can sign up here.
Also joining the packed session was Alexis Kennedy, Chief Narrative Officer of Failbetter talking about his studio and more specifically talking in depth about the benefits of the StoryNexus platform.
Both talks were very well received by all the attendees with casual discussions continuing well in to the night at the Chapter bar.
The development scene in South Wales is definitely beginning to pick up momentum so if you are in the area be sure to get involved with GamesDev South Wales.
For the last couple of years there has been a giant Paul Frank Julius balloon in the parade and whilst Julius was gliding through the New York streets this year the NBC telecasters mentioned the recent release of our Paul Frank game Swashbuckler! Check it out in the clip below :
If you have an iOS device you can get Swashbuckler for free here, and if you don't please stay tuned for news on more supported platforms in 2013.
Swashbuckler has a 5-10 hour story mode where you’re tasked with helping Julius rescue his kidnapped friend Birdie from a gang of pirates. Travel from island to island, collecting treasure along the way! Run, jump, glide and smash your way through obstacles and enemies as you explore dozens of levels!
Swashbuckler also comes with two awesome mini-games. The first is Pufak’s Dash where you will get to sprint along the islands controlling Pufak. Run as far as you can, collect as many peanuts as you can and spell Paul Frank as many times as you can to set a high score then compete against your friends via Game Centre.
The second mini-game is Clancy’s Emerald Frenzy. Collect the different coloured emeralds, drop them off at the correct chest and challenge for top scores by collecting the various bonus items. However, be sure to stay clear of the multiplier clearing Skurvy skulls and ensure you drop the correctly coloured emerald off at the right chest.
Swashbuckler is out now on the App Store and best of all it’s free!
Swashbuckler HD for iPad, including support for the full native iPad 3 and 4 resolution of 2048x1536 is also available on the App Store.